Texture & Normal Map Limits
Texture and Normal Map Resolution Recommendations
To ensure an optimal balance between visual quality and application performance, we recommend that all textures and normal maps used in Simplio3D projects should not exceed a resolution of 1024 × 1024 pixels.
Using higher resolutions (2048, 4096, or more) can significantly impact performance, especially on devices with limited graphics processing power, such as mobile phones or older computers. Large texture sizes increase loading times, memory usage, and rendering overhead, which may result in reduced frame rates or lag during the configuration experience.
Best practice:
Keep textures and normal maps at or below 1024 × 1024.
Compress and optimize textures before uploading.
Use lower resolutions when possible for less detailed surfaces.
Reserve higher resolutions only if absolutely necessary for critical details.
By following these guidelines, you will maintain both fast performance and a smooth user experience across all devices.
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