New Materials
Create and edit materials for 3D assets
Last updated
Create and edit materials for 3D assets
Last updated
The platform allows users to create a wide range of materials such as: wood, stone, metal, plastic, rubber, glossy surfaces, etc. When creating the material, you must Name it, assign a Category and a Status. Assigning a category will help better manage materials when building the configurator, and having a status will help better keep track of what's draft and what's ready to go.
When creating a New Material, there are a few parameters that help define the 'feel' of the material.
TYPE: Flat, Fabric, Metal and Glossy.
Flat - it is a type of material suitable for wood, plastic or various composite materials that would not normally reflect or shine.
Fabric - simulates textiles, this is a specially built shader for clothing and works great with fabric textures.
Metal - it simulates metal-like surfaces and we recommend using it in combination with metal textures to reproduce the required material as accurately as possible.
Glossy - if you need shiny materials, chrome or glass this is the type of material to use.
Inherit - If you want to use materials already applied to the 3D model imported from third-party CAD software (Blender, Rhino, Studio Max, etc.) and just use them, select this option. By selecting this preset, you will only need to apply color or texture and bump if necessary.
SURFACE: Texture and Color.
Textures - Allows the use of textures in the material. Users can select a texture by filtering by category.
Colors - Allows the use of colors in the material by using the standard HEX color picker.
BUMP: Yes or No.
Yes - selecting Yes will simulate wrinkles on the surface of an object. It should be used, for example, for wood, stone materials where there is usually a bumpy surface.
No - selecting No will disable this material effect.
SPECULAR: Users can set the intensity of specular highlights making the surface brighter or darker.
REFLECTION: Users can set the level of reflection, suitable for chrome, glossy and metallic materials.
OPACITY: Adding material transparency will allow simulation of glass-based materials or other related transparent materials required by changing its percentage.
3D Preview
While creating the material, you can preview in real-time 3D to get an idea of how it will look on the final surface of the object. The 3D preview allows you to make small corrections until the material looks right. You can switch between "Plane", "Cube" and "Sphere" to test the material on different surface types.